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# 4 01-06-2005 , 07:25 PM
mhcannon's Avatar
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Join Date: Sep 2004
Location: Waianae, HI
Posts: 1,275
combining places mutliple polygon objects under a single node, but it does not make them a single continous mesh. this is way the retain their own UV sets. if you plan to animate, I believe the preference is to have a single mesh, at least of the main body. accessories and acoutrements may be parented to a model



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