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# 38 20-09-2005 , 07:51 AM
t1ck135's Avatar
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Join Date: May 2004
Location: UK
Posts: 1,991
badtertle - yeah I saw it in Mr Mckinley's uv mapping video (on his website) and tried to duplicate it. I'm going to use the same head map on my other model and then choose whichever is the best. I'm glad it's gonna save you some time, its saved me loads too user added image

p.s, Is there any tips on laying the uv's out in a certain way on the images above? I'm guessing that you just decide the importance of how detailed certain areas should be and then resize everything accordingly? I've got a sword and sheath to add to use some space up.

p.p.s, Is there any way of unsewing an edge once its been done? Thats why the blue leg texture is a little all over... user added image


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