myGirl
Hi,
this is my first post. After a few tries modeling my girl it was clear to me that i couldn't re-create such prettiness...
So I first did some liquifying in photoshop, trying to give her a sort of a manga-look (but then somewhere inbetween; 'isomorphic' as an old teacher of mine would call it...)
My plan is to build the basic form with the good old patches (i've been struggling with it since Bingo!!!). After that convert it to polygons and ass details. Any opinions on this workflow?
Untill now the wire starts to look like something. A lot of rebuilding curves and surfaces, stitching, detaching and attaching to do though!
One area i foresee problems is the nose. Can anyone share some thought about the workflow? Should I ad the nostrils in the second phase (polies or maybe even sub-d (?)) or should I build it with the patch-method.
If anyone sees faults or got tips on cleaner modeling please tell me,
t.i.a.
Mike
Last edited by phonk; 07-03-2006 at 03:11 PM.