Thread: Space suit
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# 14 13-01-2006 , 07:38 PM
jerj's Avatar
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Join Date: Sep 2005
Posts: 10
Ah, well... most of the SimplyMaya tuts I've seen, at least from Kurt.. he starts out with NURBS roughing out the shapes, then converts to polys and adds the necessary geometry, then final tweaks in Sub-D's ... is that what you did? Or, did you rough out in polys?

I've always have a very hard time roughing out the head from a cube primitive, I prefer to go poly by poly.. but that method takes a long time. It's frustrating.


.. J