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# 3 21-03-2011 , 11:15 PM
Registered User
Join Date: Dec 2010
Posts: 68
Thx, I don't think it's overdone, in fact I just started with detailing, haven't done that much at all. Almost all game designers create their textures in ZBrush and Mudbox these days, it's a pretty common thing. I won't go much higher in detail for the game textures though, cause it often turn out rather pixelated ingame. The version I will use for render issues will have much more detailing, so I can make a nice displacement map of it for use in Maya.


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