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# 4 07-03-2005 , 02:21 AM
Registered User
Join Date: Dec 2004
Posts: 47
i'm not using it to model though. So no go on the camera image plane idea. I'm actually texturing a plane which is part of a model.

ok so it seems like maya cannot map a large texture to a plane and keep it's UV ratio... nobody from any of the many other forums i've tried has been able to solve this.

that's a HUGE disadvantage! they should get it fixed!!! it's a real BIG problem!!

i know i can have work arounds and eventually get my plane scaled etc to the right size but i shouldn't have to do this for such a basic operation!!

anyhoo thanks guys for the sggestions!

cheers
L user added image