View Single Post
# 47 03-12-2009 , 06:56 PM
ben hobden's Avatar
Subscriber
Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162
just a quick afternote to this thread. Been playing around with zmapper, looking at normal maps and cavity maps. Safer I thought, than displacement. Heres some of what I got in Maya. Still not there (the model doesnt help), but a little bit.

Attached Thumbnails