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# 4 13-04-2003 , 06:20 AM
dannyngan's Avatar
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Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
You need to bind the mesh to the joints. Select the root joint of the skeleton, shift-select the mesh, then go to Skin > Bind Skin > Smooth Skin. At the default settings, you may get some ok deformations. Chance are you'll have to edit the vertex weights (Skin > Edit Smooth Skin > Paint Skin Weights Tool options box).


Danny Ngan
Animator | Amaze Entertainment
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