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# 1 03-11-2006 , 09:50 PM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095

how to keyframe a channel with input connection?

got a object which has input connections to xyz-rotation from 2 constraints -> orient and point constraint from 2 locators. is it possible to get rid of the input connections and instead key the rotation created by the constraints into the rotation channel of the object?

by now, as soon as I set a key it overrides all inputconnection for all frames, so no rotaion is happening. user added image


everything starts and ends in the right place at the right time.