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# 18 03-10-2010 , 08:02 AM
Chirone's Avatar
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Join Date: Dec 2007
Location: NZ
Posts: 3,125
a little bit of progress.
i did plan on finishing up today but didn't get round to that...

anyway, decided to redo the scythe/claw/blade thing because the topology of it wasn't working all that well.

if i were to use the reotopology tool i'd have to do both sides seperately since it was no longer in the center so i couldn't use symmetry.

this time i remembered to take a picture of the cool new shadow box for you guys

https://i948.photobucket.com/albums/a...peyeder005.jpg
except after doing this i used GoZ and flattened out some part of it so i could use the planer brush to make it properly flat on both sides. and then at some point zb crashed and i lost everything.
well.. not entirely true. i still had it in maya, but i closed that without saving and then i had lost everything

but here's the second attempt (forgot to snap shot a shadow box for this but the result is almost the same)
https://i948.photobucket.com/albums/a...peyeder006.jpg

and from a lower angle
https://i948.photobucket.com/albums/a...peyeder007.jpg

there is no longer a giant ball attached to this since i couldn't make a decent enough sphere and then i remembered that i should be able to merge subtools together so i'll grab a sphere and merge it with that

also, this is meant to be made of bone, so it shouldn't be entirely smooth

although, now that i think about it, i dont think bone would have such sharp corners as you see at the top... think i'll make the transition softer




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D

Last edited by Chirone; 03-10-2010 at 08:10 AM.