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# 5 22-11-2005 , 07:55 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Hey Kyraal

Hey thanks for you kind words, I have an admirer!! The first one!! hooray!!

Anyway, heres the poly I thought needs a bit of sorting. It will open a can of worms with the rest of the geometry but it should only take a few minutes to sort out.

Also a word of advice, I know this is a WiP, but always try to keep the polys a similar size (in a round about way) the forehead needs to be tweaked as the edges are tapering from the brow out toward the top of the skull. Keeping the geometry balanced will also help with your uvs. Even Steve Stahlberg will tell you that if you ask him.


Kind regards
Jay

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