Nurbs display in the viewport
Hey,
I know I've seen how to fix this before, but can't remember. In the viewport a planar NURBS piece of geometry doesn't display right to the curve it was created from, there's gaps between the geo and the curve.
It renders fine, so it's not a biggie, but I know there's a simple way to tweak that, but can't remember.
Thanks!
Edit: Ah! Found it just after posting... :blush:
It's in the attributes under NURBS Surface Display, up the Crv Precision Shaded.
Last edited by stwert; 18-06-2010 at 05:27 AM.