Yes, my UV's for the model have allready been mapped out. Im just doing a poly primitive model because it maps out easliy, and I don't have to arrange the UV's. The problem is, after I have the UV's snap shotted, and I have them brought up in a painter program ready to be painted, do I paint in layer above or below the UV's , or is it something else? Im not doing a bump, specular, or diffuse map for this model, im just doing a color map.
Another question is where are the move and scale tools for the UV's in my UV texture editor? I cant seem to find the tools to move them or scale them. I am using Maya version 4.5 unlimited.
Last edited by THX1138; 28-11-2003 at 05:17 PM.