Ok, I'll try: First I make a Plygon cube and I scale it abit. Then I go to Hypershade, and choose the Blinn. I double click the blinn, so I can get the settings for the blinn. Then I go into Specular Shading and set the Reflectivity to 1.000. And I also chance the Specular color to Black. After that, I take my blinn and assign it to the Polygon cube. Then I make a Polygon Sphere, scale it abit and place it just beside my Polygon cube. After that, I go to my "Display Render Settings Window" (That's the global render, Right?) which are at my status bar. Then I go to Raytracin Quality and enable the Raytracing, and I close the window. At the end I go to "Render the current frame" Which also is in my status bar. When I've done that there is no reflection in the cube. Hope you can help me.