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# 3 16-06-2009 , 05:22 AM
UncleMito's Avatar
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Join Date: Apr 2008
Posts: 22
Yes

But I solved my problem,

It seems when I left my mental ray fog object container to simulate volume fog on my character's render layer. It was causing the jump in brightness for my character. So I removed the object from that layer and I will consider putting the volume fog in its own render layer.

Thanks for your help