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# 4 08-07-2007 , 04:08 AM
Eelco's Avatar
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Join Date: Oct 2004
Location: In my dreams
Posts: 152
That's tricky. Maybe duplicate the objects a couple of times, and play around with the intersection boolean and a difference boolean operations until u got all parts u need to make the whole again.

With nurbs u could've duplicated a curve from one object and projected it onto another.

U'd think Maya would have a function that cuts at the intersection of 2 polygon-objects without losing parts like in boolean. I came across this myself a couple of times. I think 3DS Max has this and so Discreet will surely implement this eventually in Maya too.