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# 2 07-04-2008 , 07:00 PM
bendingiscool's Avatar
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Join Date: Jul 2006
Location: London
Posts: 567
For texture etc work I would really recommend using the software renderer, the hardware renderer is used mostly for particle work rather than straight out renders, the reason your textures are stretched is due to an uneven UV map, you need to spread out your UV face a little to stop the distortion.

Chris