Thread: Triumph T100
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# 2 10-04-2010 , 03:00 AM
NitroLiq's Avatar
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Join Date: Nov 2002
Location: New York
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No. Find a rim profile, draw the curve and revolve it. For the tire, same sort of thing...draw a profile (using the rim profile as a guide for placement) and loft or extrude it. Convert to polys, and start modeling the treads for one section. Then duplicate the section over and over and merge the verts/edges until you have a long flat tread. Then use a bend modifier to bend it 360 degrees for the tire.

Or you could draw your tire profile and revolve it like the rim and use a displacement map for the tread....whatever floats your boat but yes....two seperate pieces.


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