Thanks a lot caligraphics! Here is the most recent update. I made the chest piece in a similar fashion as the neckpiece. I started with a nurbs sphere, cut off the bottom and side then pulled it around to fit the shape. Then I created a few curves, projected them onto the surface and trimmed it. I made a copy of the object so I could trim it a second time, this time only leaving the back piece. This way the chest piece and the back piece are separate and would animate that way if I ever want to animate this. I left a large gap between this piece and the neckpiece because I want the armor to be separate, able to move independently, and not seem like they are welded together. I currently have no thickness to the armor, which I would like to change. Does anyone know a good way to add thickness to a nurbs surface? I guess I could duplicate each surface then scale them down a bit and possibly create a blend for the edge of the pieces of armor. Thanks for looking and any comments or criticism is always welcome.