OK! That helps. I suppose the next step I should take would be to sit down and generate some normal maps. Since I do all of my medium and high frequency detailing in Zbrush, I will generate them from there. I can tell there is still much I don't understand about normal maps but I will keep digging. Please forgive me if I come back with questions that seem obvious but I really want to understand normal maps. If you could recommend a book or tutorial for clueless people such as myself I will really appreciate it. I have the steps for generating normal maps in Zbrush but I don't have any idea how to make one in Maya. Also, I assume that when you wrote that Maya can easily render Normal maps, you were including Mental ray in that statement.... yes?