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# 2 12-01-2011 , 06:34 AM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095
for what I can tell maya always had and still has a problem to display alphamaps in viewport properly when you have overlapping and combined geometry using alpha. this seems to be a sorting or z-buffer problem which means if the geometry is combined maya doesn´t know anymore which plane to render first. this results in flipping textures from back to front and and overall transparent geometry.

here´s a picture to show ->

Attached Thumbnails

everything starts and ends in the right place at the right time.