View Single Post
# 4 29-04-2003 , 04:41 PM
ade90054's Avatar
Registered User
Join Date: Oct 2002
Location: England
Posts: 143
I mean some sort of angle deformer, kinda like a blend shape for limbs etc, so you can do muscle bulges etc, but in this case I want to use it to fix some dodgy skinning? Used to do this trick in Max, just wondering if it's possible in Maya?