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# 14 15-11-2010 , 09:48 PM
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Join Date: Feb 2010
Posts: 23

Originally posted by hammer.horror
for detritus type stuff i would use a volume emitter with some instances. just basic geo. apply an air field (wake preset) to your sub, have it work per vertex. assign a black hole material for rendering.
you could use a turbulence field too if you like.

Good info...I have yet to dig into the black hole function but I will...thanks again...