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# 1 20-11-2002 , 10:51 AM
dkouts's Avatar
Registered User
Join Date: Oct 2002
Location: Australia
Posts: 46

Mechanical Arm with IK

Hi all...

I'm creating an articulated mechanical arm that I want to
control with an IK skeleton/bone chain.


eg from this...

o-------o-------D



to this...

o
/ \
/ \
o D <--


(Just by pulling that rightmost IK end effector leftward)


Now since the skeleton wont actually be DEFORMING any CVs
or geometry, I was wondering if the only way to achieve this
is to parent the various segment lengths of geometry to their
respective bones, with the hinges lining up with the IKjoints, or
is there a way in Maya to replace the tetrahedron display of
bones with the actual geometry itself, thereby animating the
geometry directly with IK?


Dan