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# 4 17-01-2007 , 08:06 AM
publicFunction's Avatar
Senior Software Developer
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
As Mat has stated there are a lot of ways to deal with this task, but it all depends on the end result your looking for.

Game Asset - Polygon Plane Texture (with Alpha)
Photoreal Image - Model it to detail and/or use above
Film/TV/Animation - Model it to detail as above and use cloth to get it react correctly

These are my solutions and others will have there own ways. I suggest you look at what your end result wants to be and use that to get your workflow sorted and how you want to tackle it.


Chris (formerly R@nSiD)
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