tnx... yep, yep... i know blendshapes are the way to go... but i saw it made dinamically... in realtime... drived just by bones and deformers without sculpting it further to make targets(drools)... they used a thingie that converted it to a kind of cloth but with "tension?"zones and unaffected by gravity... when the bones and deformers made the limb geometry to self collide it adopted the behaviour of flesh... its a shame i cant find the link now... it would be easyer to try to copy that behaviour with cloth...
Last edited by dragonfx; 17-09-2003 at 03:36 PM.