Thread: Sub D Skin
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# 2 08-06-2006 , 08:27 AM
Registered User
Join Date: Oct 2004
Posts: 27
actually its a refresh bug (in my version of maya), make a cylinder with 4 joints in it and skin that, select joint 1, and flood it (for exmaple) and then select joint 2 and paint a bit with a replace of 1, then toggle back to joint 1, and the weights have changed.

AnDy


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