View Single Post
# 10 09-09-2010 , 07:45 PM
Stannoman's Avatar
Registered User
Join Date: Apr 2009
Posts: 51
I will post pics when we got some concept art done, though we're kinda crappy drawers, (drawing skills is also a course included in the program thank god), but for now, I got a problem (again).

Also, we discovered that the MDL stuff is bullshit, A8 works fine with FBX files, wasted hours yay...

I am simply trying to fit my reference pic on a plane, so I look what resolution the picture is, and create a plane in this resolution (Create -> Poly -> Plane (and the box next to it to put in the width and height)) Then I go to hypershade, make a new shader, file -> choose the pic, and apply the shader to the plane. it looks alright, but I am missing a strip on the right of roughly 35 pixels wide. What the hell am I doing wrong?

user added image




Instead of just assigning the material to the plane. I now used Create UV's -> Planar Mapping and it looks correct now, Confused though, as I would swear the lecturer did the assigning material thing. I have no idea what I am doing lol, but it sort of looks right now.


Last edited by Stannoman; 09-09-2010 at 08:02 PM.