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# 3 25-03-2006 , 05:24 PM
Funky Bunnies's Avatar
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Join Date: Mar 2005
Location: Illinois, USA
Posts: 250
right, that will take care of the orientation but the root bone needs to be altered in translation and rotation, so either there need to be parent constraints on only those root bones or I could have bones rooting from the pivot point that wouldn't influence any geometry just so that there would be arced motion and stuff...
it's hard for me to explain... are there any other ways besides these?

anyway, user added image thanks for the response, man