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# 7 30-04-2007 , 02:58 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
FYI:

If texturing for renders (not games) you don't have to try to fit an entire mesh's UVs onto one texture or anything. You can have a texture for the face, a texture for the eyes, a texture for the hands, etc if you wanted.

If texturing for game type stuff, that's when you want to try to fit as much as you can onto a single texture map. Typical game texture resolutions are:

1024x1024
512x512
256x256
128x128
etc.

Normal maps, spec maps, etc are all free to use. Feel free to zbrush the heck out of these things if you'd like. user added image


-Mike
The Maya Toolbelt