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# 3 01-11-2004 , 09:02 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
yeah, that's essentially right. They're usually generated by building an actual highres object and a lowres object and baking down the surface normal information from the highres into an image, using the lowpoly's UV coordinates.

Here's an example:

user added image


-Mike
The Maya Toolbelt