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# 160 26-10-2005 , 08:40 AM
t1ck135's Avatar
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Join Date: May 2004
Location: UK
Posts: 1,991
thanks Joopson & THX1138 user added image

final todo's (with limited time)
1) Dragon - finish texturing horns and bits on his tail, have a try at creating a slightly mottled scale effect for some areas. Play with contrast/highlights (especially on his toes). Add a rig??.
2) Samurai - add bones for his hands (only up to wrist so far). Add backbone rig controls. Re-paint the mesh weights for when he's sat on the dragon.

would likes (but not likely till after the competition):
1) Dragon - finish normal mapping the metallic version, add specular map and any other maps that are needed. Increase contrast.
2) Baddie character (finished modelling it) - texture and rig.
3) Samurai - create some facial expressions (blendshapes?)
4) Create an example game background.
5) All - animate some basic movement patterns as if in game.


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net