View Single Post
# 5 05-12-2006 , 10:31 PM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095
ok problem solved so far. I had stuffed the imagePlane into 2 cameras (checked Looking through camera). as long as the 2nd camera was visible the image plane showed up twice. disconnecting didn´t help, so I had to delete the 2nd camera completely.

the envSky´s "Visible in Reflection" attribute - this might also be a bug. well the texture is kind of visible but only the summary of the sky shaders RGB levels. so I got a slightly more bright bluetone in all reflections. this might be cause I connected the envSky´s outcolor into the camera´s backgroundColor to get a dynamic global light for FG driven by envSky_elevation instead of the HDRI file. but there´s no other way than connecting those attrs.

now I have to get my true texture reflections!


everything starts and ends in the right place at the right time.