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# 3 18-08-2009 , 09:26 PM
Chirone's Avatar
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Join Date: Dec 2007
Location: NZ
Posts: 3,125
binding? on a mechanical model?
no point, nothing needs to deform

just build your skeleton and parent your objects to the relevant bones

like jm said, there's a tutorial that comes with maya that involves rigging a mechanical arm, it's a good tutorial, you should check it out user added image




that's a "Ch" pronounced as a "K"

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