Thread: Gravity v/s FPS
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# 6 09-04-2011 , 08:28 PM
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Join Date: Mar 2007
Location: TN (USA)
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Did several tests with different scene settings. In all tests, I created objects 100x smaller than they should be and the results were realistic gravity animation.

Since gravity acceleration is tsquared, I did tests with objects at regular sizes but ran the animations with the assumption of 240 frames per second of animation. The results were identical to the tests with objects at 100x smaller.

My conclusion:
To get accurate gravity simulation in Maya, your model/scene needs to be 100x smaller than actual sizes.

-or-

Render out your animations at 240 frames per second, lol.

(Edit: or you can use a gravity magnitude of 9.8 x 100=980.)

All I can say is Hmmmmmm.


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Last edited by Perfecto; 09-04-2011 at 08:48 PM.