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# 1 11-09-2005 , 07:58 PM
Lifire's Avatar
Registered User
Join Date: Oct 2004
Posts: 68

UVs and the checkerboard

I've only messed around with texturing once or twice, so I don't know much about UVs. I've never used the checkboard but I understand it is to check for skewing or strethching.

Take a look at this video here: https://www.xbox.com/en-us/xboxtv/def...&v=85547&bw=hi (open in IE).

A little before the middle of the video he applies the checkerboard to the model's face, but from multiple angles. I asssume they already had the UVs layed out correctly. So I'm trying to understand why and how he applied from multiple angles. Is this a different approach to the typical UV layout?

Why wouldn't you just lay the UVs out and then apply checkboard to the whole object. then check for skewing?


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