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# 2 08-06-2009 , 02:50 AM
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Technical Director
Join Date: Feb 2004
Posts: 2,988
Surface shaders = death to most computers. Of all the computers I've used in production, none of them liked them; which is strange as everything else is built off of them.

One way you could get around this, it create a lambert, set it's color to zero, and map the out color of the ambient occlusion shader to either it's ambient color, or incandescence. I can't check at the moment, but what it should do, is mimic the surface shader.

Give it a go!


Imagination is more important than knowledge.