Thread: 2d shape
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# 2 18-11-2010 , 04:26 PM
G-Man's Avatar
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Join Date: May 2004
Location: Bowling Green. Kentucky U.S.A.
Posts: 810
you can create a image in photoshop, and then import the image into maya, in a way that it will generate a curve for the lines...I cannot remember how its doe...but i know its doable.. ( it might have something to do with paths in photoshop I cant recall truthfully, i just thought it was very interesting when i read about it. )

But once you get the curves, you can use the nurbs tools to loft a surface between the curves, or maybe use the Birail tool , just depending on what your surface looks like and the best method for the geometry you need...Then when done if nessicary you can convert form Nurbs to polys...

G-man


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