Originally posted by NextDesign Couldn't you point the hex to the texture via a hex editor? The good news is that I now have a texture of sorts - the dreaded message is gone - and i get the picture with the blue background (above). The bad news (You knew there had to be bad news didn't you?) is that I don't know what I am doing as I don't know enough about modeling. Doing a vrml export from Maya I get the model and the relevant part of the hex file (I think) says: File1Material_0#"Hat_file1.tga#polySurface1Geopoin ts#ShL7_Rif77.tga# then I think it refers to the model(?) # represents 00 the square block symbol - "hat" is the name I gave the model file. ShL7_Rif77.tga is the actual texture for the model. ShL7_Rif77.tga is in the same file as the model (Hat.gm) BUT I "BELIEVE" that somehow Hat_file1.tga should be there as well. But I don't know where to locate that file. I don't know if I'm even on the right track here or not(?)