It never ends!
- Learning to use Polygon Edit>Selection I cleaned the model to 19 triangles. With the exception of the 4 that are at the corner of the mouth all the remaining ones are tucked in hard to see areas and all are very tiny.
- Added more bone structure to the top of the head
- Redid the nostril loops
- tweaked the lower lip a bit
- tweaked the cheek and jaw line
- added musculature flow to the neck in preparation for going to the body tutorial.
At this point I think I am gonna call this head done and will be starting on the body model next.
PS - I agree the blue plastic shinny shader does not look all that good. I mainly was just tinkering and thought it looked interesting at the time.
Last edited by ctbram; 25-02-2004 at 04:44 PM.