Thread: Compositing
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# 2 10-03-2004 , 12:57 PM
Alan's Avatar
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Join Date: Oct 2002
Location: London, UK
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you can assign a matte material to your object when you render the pfx and it should mask out the gemetery and leave you with an alpha channel.

Make a lambert and then go to matte opacity and change it to black hole. That should then make sure you have the alpha correct.

Alan


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