Thread: Soft Mod Prob!
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# 4 17-09-2006 , 02:24 PM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095
what I usually do - pose the skeleton. duplicate the geometry - tweak it - delete history + blindnodes - connect as blendshape.

which means you can disconnect/connect your blendshapes as often as you need. it does not make any difference as long as you don´t delete history on your bound geometry. but blendshapes don´t get enveloped to the skeleton, so -
explain to me if I got something wrong?


everything starts and ends in the right place at the right time.