Thanks. I followed his tutrial and it's o.k, but i was kinda hoping there's a simpler way. In 3d studio you just apply a wire material and that's it. about 2 or 3 mouse clicks. Anyway, i've found another way, which is a bit resource consuming. If anyone's interested, follow these steps: 1.Create your object (i did it using polygons). 2. Go to Edit polygons>Texture>Automatic mapping. 3.Open the Texture editor through Window>UV Texture editor. 4. in the texture editor, go to Polygons> UV snapshot. 5. determine the reslution and save the file. 6. Now apply a material to your object and assign the snapshot as a color map. 7. Render and you've got a render of your object with a wireframe on. The resolution of the map will determine how good the wireframe looks. Not the best of solutions out there but it works... Thanks for all those who helped