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# 4 06-08-2008 , 01:23 AM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095
2 possible things.

1) your uvs are 5 times as big as the working area defined in your UV editor.

but

2) since you say it is blurred it seems like the place2dNode connected to your textureNode has a tiling of 5'5


everything starts and ends in the right place at the right time.