i changed the default colour in the texture node to whatever the grey value was in the displacement map and it seemed to work slightly better... just slightly
anyway, i guess i'll try not to get too too close to this guy when it comes to animation, or i'll just keep him moving lots so that you don't have time to analyse whether or not the bumps are real bumps or not...
anyway, without a displacement map (because the colour would screw up anyhow) here are some updates
now with SSS and blinn
thought the jpeg compression wasn't so cool so i saved out as a png.... and all i can say is.... "WHAT THE CRAP"
quite funny, the alpha channel went all funky being a mid value grey on the body, opened it in photoshop and it was completely transparent *confuzzlement*
that's a "Ch" pronounced as a "K"
Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D