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# 9 17-02-2008 , 06:12 PM
publicFunction's Avatar
Senior Software Developer
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Cheers Steve...

And that brings me to this post and a quick breakdown of my "To Do" list:

Create Model of Dam (Hi-Res), this is underway using both Poly and Nurbs
Create Model of Meteor, purely a pol model with either a bump or displacement map for details
Run Simulations on the meteor and the Dam collision, this is an important step as its the main focus of the short.
Work on Textures and the Basic Animation
Get the Dynamic Simulations completed
Export the layers
Composite
Finalise

There are 3 main simulations that standout and they are:

Sky/Meteor Simulation
As the meteor breaks the atmosphere there will be a need for both Fire and smoke effect, and due to the time restrictions this have to be done with 2-3 secs. Smoke fades

Meteor Simulation
The meteor continues on its path o strike the damn with a minimal smoke effect and still spewing fire from its tail, this will be run within 2-3 secs

Dam Simulation
The meteor strikes the dam and breaks up and this causes an implosion on the wall followed by the pressure of the water pushing the debrie and the water out to flood the remaining area. This needs to be dont in 4-6 secs.

I will post what I will use to achieve each goal to make this work. God I have my work cut out and a huge learning curve, but here goes...


Chris (formerly R@nSiD)
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