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# 3 14-01-2003 , 10:40 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
For blendshapes, you'd duplicate the head and modify it to form a target expression. You'd go about this several times to create all your different expressions and vowel targets for lip synching.

Then, select all your duplicates, shift select your original and under the Animation Menues, Deform > Create Blend Shape. Now, if you open the BlendShape control box (Window > Animation Editors > Blend Shape) you can manipulate all the different sliders to get the expressions you want and key them.

Like so:


-Mike
The Maya Toolbelt