Also you may find "Tris" more helpful than Polys as a measure if you're doing it for games. Maya's more complex than games lately so Tris are generally a good rule of thumb. (Polys count Triangles, Quads, pentagons, hexagons etc as 1 poly each... where games generally regard them as 2,3,4,5 etc.) If I have a model with 5 hexagons and 2 triangles -- Games count it as 27 polygons; Maya will say: Polys: 7 Tris: 27 <-- what games GENERALLY see. (For this generation of games atleast) Edges: blah etc.