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# 1 25-05-2010 , 05:13 PM
n88tr's Avatar
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Join Date: Jul 2009
Location: Netherlands
Posts: 188

Brick wall high-low poly and texture generation

I watched the sample part of the video... it moves pretty fast still for the tutorial video. I have downloaded 1 previous video from this site, the USC HK machine gun tutorial which I viewed and completed. Was sort of helpful. Lots of wasted polies I thought but if it was going to be the high poly and then he made a low poly so they'd be baked I might get it but it was just a stand-alone highpoly model and that was sort of confusing to me. Maybe I put too much thought into it but whatever. My model was a perfect clone of his so I'm not that dumb haha.

I am looking for other Maya tutorial videos on UV mapping, unwrapping and texturing .... the whole process of taking the model and putting a texture on it and photoshop texturing........ whole process if that makes any sense?? I don't want a video on working in photoshop, but I don't know how to get the texture "off" the model and then like work on the texture in photoshop and have the texture reflect my work in realtime in maya??

I know 3dsmax can do this because in my search for videos on maya texturing I found some in 3dsmax that can do it real time but can maya do that too? I see I can load a material-file-.psd file but I can't make it do anything. It's trial and error for me basically.

Maybe I've got it all wrong but I thought modeling was hard and now it's easy but texturing is really super hard for me. I need to figure out how to do this to become a better artist. Googling 'maya texturing' is damn near useless for me.

Can I please get some help here?? Thank you

cahemdue@hotmail.com


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