View Single Post
# 6 26-12-2002 , 11:14 PM
pitbull's Avatar
Registered User
Join Date: Dec 2002
Posts: 125
thanks for the extra effort m8!!!! actually...my problem is of "double morphing"...i solved that already since i assigned the blendshape to only affect certain vertexes :-)..the system is slow alright...but i is more flexible...for me user added image

btw.....how can i move and delete things in the channel box??? and why should i do the blends first before skinning? sorry...i just ported from max so im still new to mayas workflow....


:-)