thanks for the extra effort m8!!!! actually...my problem is of "double morphing"...i solved that already since i assigned the blendshape to only affect certain vertexes :-)..the system is slow alright...but i is more flexible...for me btw.....how can i move and delete things in the channel box??? and why should i do the blends first before skinning? sorry...i just ported from max so im still new to mayas workflow....